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List of Weapon and Armor Mods – Outriders Wiki Guide



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Mods might be inserted into both weapons or armor – relying on the sort of mod – and sure mods are class-particular, whereas others can be found for any class to take benefit of. It’s greatest to contemplate which mods will enhance your chosen playstyle, and which mods can improve abilities and talents you have a tendency to make use of extra.

Mods additionally are available three tiers – the upper the tier, the tougher enemies you may have to defeat to earn gear that has these mods. Tier 3 mods as an illustration virtually solely come from Expeditions.

Weapon Mods are mods that may improve the offense or protection of your character when utilizing a specific gun in battle. These mods can be utilized by any class.

Tier 1 Weapon Mods

Tier 1 weapon mods might be discovered on most uncommon and typically distinctive weapons discovered early on within the recreation.

Critical Shots spawn an Anomaly vitality blast that offers scaling harm in a 2 meter radius (1 sec cooldown)

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Shots inflict Ash standing on enemies (8 second cooldown)

Shots inflict Bleed standing on an enemy (8 second cooldown)

Shots inflict Burn standing on enemies (8 second cooldown).

Reloading the weapon creates a shockwave dealing scaling harm to enemies inside a 5 meter radius (2 second cooldown)

There is a 30% probability that vital pictures to not eat ammo.

Increases the possibility of scoring a vital shot by 15%.

Shots regenerate your Health (1 second cooldown).

Shots create an explosion that offers scaling harm to enemies inside a 6 meter radius (3 second cooldown)

The first shot after each reload hits with Armor Piercing elevated by 30%.

Shots inflict Freezing standing on an enemy (8 second cooldown).

Shots create a fusion blast, dealing scaling harm inside a 5 meter radius (1.5 second cooldown)

Shots go by way of enemies whose well being is under 50%, ricocheting to three enemies withing a 5 meter radius and inflicting Burn standing. (0.3 second cooldown).

  • Can be discovered on Shelrog’s Excrescence – Legendary Double Gun

Killing pictures replenish scaling factors of well being to allies inside a 5 meter radius of the goal. (1 second cooldown).

Reloading restores scaling factors of well being for every enemy killed since your final reload with out altering your weapon. (1 second cooldown).

Shots on enemies stricken by a standing situation inflict that standing to the closest enemy (1 second cooldown).

Shots ricochet to a different enemy withing a 5 meter radius of the preliminary goal (1 second cooldown).

  • Can be discovered on The Wicker – Legendary Submachine Gun

Killing pictures enhance Weapon Leech by 20% for 20 seconds.

  • Cam be discovered on Imploder – Legendary Double Gun

Shots generate Shield (1 second cooldown).

Killing pictures regenerate some of your well being.

  • Can be discovered on Bolt & Thunder – Legendary Pistols

Shots inflict Slow standing on an enemy (8 second cooldown).

Shots inflict Toxic standing on enemies (8 second cooldown).

Killing pictures grant 15% Skill Leech enhance for 20 seconds.

Shots inflict Vulnerable standing on enemies (8 second cooldown).

Shots inflict Weakness standing on enemies (8 second cooldown).

Tier 2 Weapon Mods

Tier 2 Weapon Mods can typically be discovered from distinctive rarity weapons off of elites and increased degree enemies or quest rewards.

Receive a passive Firepower enhance equal to 30% of your Anomaly Power.

  • Can be discovered on Damascus Offering – Legendary Light Machinegun

Killing pictures detonate the enemy’s bones and flip them into shrapnel that deal scaling harm and inflicts Bleed standing on enemies inside a 5 meter radius (1 second cooldown).

Critical pictures don’t eat ammo.

  • Can be discovered on Inferno Seed – Legendary Assault Rifle
  • Can be discovered on Amber Vault – Legendary Double Gun
  • Can be discovered on Twisted Mercy – Legendary Rifle
  • Can be discovered on Molten Eidola – Legendary Rifle
  • Can be discovered on Icarus – Legendary Rifle

Shots harm an enemy with an anomaly blade, dealing scaling harm (4 second cooldown).

When your journal has 50% or much less ammo left, you’ll be able to roll to shortly reload all of your outfitted weapons.

  • Can be discovered on The High Roller – Legendary Shotgun

Killing pictures create an explosion that inflicts Ash on enemies inside a 7 meter radius.

Shots hyperlink as much as 4 enemies, sharing 30% of their weapon harm dealt and 10% of their anomaly harm dealt (4 second cooldown).

  • Can be discovered on Mindmugger – Legendary Rifle

Shots entangle an enemy with chains dealing scaling harm over 3 seconds (2 second cooldown).

  • Can be discovered on The Reaper – Legendary Light Machinegun

Critical Shots enhance your vital harm by 50% for five seconds (10 second cooldown).

  • Can be discovered on Time Ripper – Legendary Assault Rifle
  • Can be discovered on Enoch’s Blessing – Legendary Shotgun

Killing pictures in opposition to frozen enemies make them explode, dealing scaling harm. (1 second cooldown).

  • Can be discovered on The Iceberg – Legendary Rifle

Shots inflict Ash standing on enemies (4 second cooldown).

Shots inflict Bleed standing on enemies (4 second cooldown).

Shots inflict Burn standing on enemies (4 second cooldown).

Shots inflict Freeze standing on enemies (4 second cooldown).

Shots inflict Slow standing on enemies (4 second cooldown).

  • Can be discovered on Grim Marrow – Legendary Light Machinegun
  • Can be discovered on The Daiymo – Legendary Submachine Gun

Shots inflict Toxic standing on enemies (4 second cooldown).

Shots inflict Vulnerable standing on enemies (4 second cooldown).

  • Can be discovered on Absolute Zero – Legendary Assault Rifle

Shots inflict Weakness standing on enemies (4 second cooldown).

Reloading weapon inflicts Burn standing on enemies beforehand wounded by this weapon with out altering it (1 second cooldown).

Killing pictures spawn explosives round your goal, every offers scaling harm in a 5 meter radius. (1 second cooldown).

  • Can be discovered on The Guillotine – Legendary Shotgun
  • Can be discovered on Body Snatcher – Legendary Shotgun

You immediately replenish your journal when you kill an enemy with 35% or much less ammo remaining in your journal.

  • Can be discovered on Master Tool – Legendary Assault Rifle
  • Can be discovered on Lucky Jinx – Legendary Double Gun
  • Can be discovered on Darkness Charmer – Legendary Shotgun

Shots lower your goal’s Resistance by 35% for six seconds (1 second cooldown).

  • Can be discovered on Blightbearer – Legendary Rifle
  • Can be discovered on Funeral Pyre – Legendary Shotgun

Reloading weapon inflicts Freeze standing on enemies beforehand wounded by this weapon with out altering it (1 second cooldown).

Shots carry down lightning on an enemy dealing scaling harm (2 second cooldown).

30% of vital harm is returned to you as well being (0.1 second cooldown).

  • Can be discovered on Thunderbird – Legendary Assault Rifle
  • Can be discovered on Deathshield – Legendary Shotgun
  • Can be discovered on Fatal Symbiont – Legendary Submachine Gun

Reloading a weapon inflicts Slow standing on enemies beforehand wounded by this weapon.

Tier 3 Weapon Mods

Tier 3 Weapon Mods can virtually solely be discovered from Legendary Weapons close to late and endgame, and from Expeditions.

Shots on enemies stricken by any standing situation multiplicates and mutates into a unique one (1 second cooldown).

  • Can be discovered on Mindmugger – Legendary Rifle

Killing pictures teleport one other enemy to the place the place the earlier one died. Works inside a 25 meter radius of the goal.

  • Can be discovered on Body Snatcher – Legendary Shotgun

Killing pictures flip enemies into an Anomaly bomb, dealing scaled harm (1 second cooldown).

  • Can be discovered on The Migraine – Legendary Submachine Gun

Critical pictures trigger explosions that inflict Toxic on enemies inside a 5 meter radius (1 second cooldown).

  • Can be discovered on Blightbearer – Legendary Rifle
  • Can be discovered on The Headhunter – Legendary Rifle

Shots harm 4 enemies inside a 6 meter radius with Anomaly Blades, dealing scaled harm (4 second cooldown).

  • Can be discovered on Damascus Offering – Legendary Light Machinegun

Killing pictures trigger enemies to blow up dealing scaled harm multiplied by the utmost quantity of 6 enemies inside a 5 meter radius across the authentic goal (1 second cooldown).

  • Can be discovered on Anomaly Effigy – Legendary Shotgun

During fight, your weapon drains as much as 50% of Max Health, in alternate for 75% Weapon Damage bonus.

  • Can be discovered on Fatal Symbiont – Legendary Submachine Gun

Critical pictures activate an unstable Anomaly impact in your enemy inflicting him to blow up, dealing scaled harm to different enemies inside a 5 meter radius (3 second cooldown).

  • Can be discovered on Imploder – Legendary Double Gun

For 5 seconds after a killing shot, all following pictures might be vital pictures (4 second cooldown).

  • Can be discovered on The High Roller – Legendary Shotgun

Receive as much as 43% harm bonus based mostly in your Armor.

  • Can be discovered on Deathshield – Legendary Shotgun

Killing pictures summon a bullet-stopping dome for five seconds (5 second cooldown).

  • Can be discovered on Master Tool – Legendary Assault Rifle

Killing pictures grants you a protecting Golem impact for 3 seconds.

  • Can be discovered on Golem’s Limb – Legendary Shotgun

Landing a success with the primary bullet in {a magazine} creates a strong explosion, dealing scaled harm in a 5 meter radius (1 second cooldown).

  • Can be discovered on Darkness Charmer – Legendary Shotgun

Shots mark enemies. When reloading, deal 3 occasions your weapon’s harm to each marked enemy. Marks are eliminated if you change weapons.

  • Can be discovered on Torment & Agony – Legendary Pistols

Killing pictures enhance harm by 25% for this weapon for 20 seconds. Bonus deteriorates with time and stacks as much as 3 kills.

  • Can be discovered on Amber Vault – Legendary Double Gun

Shots create seismic shock round you, dealing scaled harm in a 5 meter radius (3 second cooldown).

  • Can be discovered on Roaring Umbra – Legendary Light Machinegun

Critical pictures spawn explosives round goal, every dealing scaled harm in a 5 meter radius (3 second cooldown).

  • Can be discovered on The Landlubber – Legendary Rifle

Killing pictures create a blast that restores 33% of Max Health to gamers (3 second cooldown).

  • Can be discovered on Enoch’s Blessing – Legendary Shotgun

Reloading creates a powerful blast round you, dealing scaled harm to enemies in a spread of 8 meters (2 second cooldown).

  • Can be discovered on The Anemoi – Legendary Shotgun

Every vital shot ricochets to 4 enemies with a 5 meter radius, dealing weapon’s double base harm (1 second cooldown).

  • Can be discovered on Lucky – Legendary Pistols

Reloading causes a small explosion that inflicts Vulnerable and offers scaling harm to enemies inside a 5 meter radius (6 second cooldown).

  • Can be discovered on The Guillotine – Legendary Shotgun

Shots create a swarm of locusts, dealing scaled harm over 10 second and inflicting Weakness to enemies remaining inside a 6 meter radius of the goal (8 second cooldown).

  • Can be discovered on Molten Eidola – Legendary Rifle

Shots conjure a sandstorm, dealing scaled harm over 5 seconds (5 second cooldown).

  • Can be discovered on Heir to the Desert – Legendary Assault Rifle

First shot after a reload turns into an Anomaly projectile, dealing scaled harm in a 5 meter radius (1 second cooldown).

Shots name down a comet, dealing scaled harm to enemies in a 3.5 meter radius (3 second cooldown).

  • Can be discovered on Funeral Pyre – Legendary Shotgun

Killing pictures create an Anomaly singularity. When destroyed the singularity explodes dealing scaling harm to enemies inside a 6.5 radius (6 second cooldown).

  • Can be discovered on Grim Marrow – Legendary Light Machinegun

Shots hyperlink as much as 5 enemies in 5 meter radius of the goal and deal scaling electrical harm to every of them (2 second cooldown).

  • Can be discovered on Bolt & Thunder – Legendary Pistols

Critical pictures spawn an Anomaly vitality blast that offers scaled harm in a 2 meter radius (1 second cooldown).

  • Can be discovered on The Bulwark – Legendary Shotgun
  • Can be discovered on Icarus – Legendary Rifle

Shots inflict Ashen standing on enemies (1 second cooldown).

  • Can be discovered on The Wicker – Legendary Submachine Gun

Shots inflict Bleed standing on enemies (1 second cooldown).

  • Can be discovered on The Migraine – Legendary Submachine Gun

Shots inflict Burn standing on enemies (1 second cooldown).

  • Can be discovered on Shelrog’s Excrescence – Legendary Double Gun

Critical pictures detonate the enemy’s bones and flip them into shrapnel, dealing scaling harm that inflicts Bleed standing on enemies inside a 5 meter radius (3 second cooldown).

  • Can be discovered on Spirit Hunter – Legendary Rifle

Shots hyperlink as much as 3 enemies, sharing 40% of their Weapon Damage dealt and 20% of their Anomaly Damage dealt (1 second cooldown).

  • Can be discovered on Voodoo Matchmaker – Legendary Assault Rifle

Shots inflict Freeze standing on enemies (1 second cooldown).

  • Can be discovered on Absolute Zero – Legendary Assault Rifle

Shots inflict Slow standing on enemies (1 second cooldown).

  • Can be discovered on Time Ripper – Legendary Assault Rifle

Shots carry down lightning on an enemy dealing scaled harm (1 second cooldown).

  • Can be discovered on Thunderbird – Legendary Assault Rifle
  • Can be discovered on The Daiymo – Legendary Submachine Gun

Shots inflict Toxic standing on enemies (1 second cooldown).

  • Can be discovered on Lucky Jinx – Legendary Double Gun

Shots inflict Vulnerable standing on enemies (1 second cooldown).

  • Can be discovered on Twisted Mercy – Legendary Rifle

Shots inflict Weakness standing on enemies (1 second cooldown).

  • Can be discovered on The Reaper – Legendary Machinegun

Shots trigger explosions, dealing scaled harm and inflicting Weakness standing on enemies inside a 5 meter radius of the goal (3 second cooldown).

  • Can be discovered on Rarog’s Gaze – Legendary Rifle

Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for five seconds (1 second cooldown).

  • Can be discovered on Aerie Master – Legendary Shotgun

Critical pictures create an icy blast that inflicts Freeze on enemies inside a 4 meter radius.

  • Can be discovered on The Iceberg – Legendary Rifle

Critical hits trigger an explosion, dealing scaled harm and inflicting Burn standing on enemies inside a 5 meter radius (3 second cooldown).

  • Can be discovered on Inferno Seed – Legendary Assault Rifle

Armor Mods are mods that may improve the offense or protection of your character regardless of your present weapon, and may also improve every ability in several methods.

Tier 1 armor mods might be discovered on most uncommon and typically distinctive weapons discovered early on within the recreation.
These Devastator Class mods are grouped by the ability they improve.

Earthquake – Grants scaled factors of Armor for every enemy affected by the ability. Effect lasts for 10 seconds and stacks as much as 10 occasions.

Earthquake – Inflicts Bleed standing on enemies affected by the ability.

Earthquake – Increases the ability’s vary by 60%.

Earthquake – The ability might be activated 1 extra time earlier than triggering the cooldown.

Earthquake – Increases the ability’s base harm by a scaled quantity.

Earthquake – Each enemy killed with the ability restores 10% of your Health to all allies in a 20 meter radius round you.

Earthquake – Damaging enemies with the ability steals 33% of their Armor, lasting for five seconds.

Golem – When the ability is energetic, spawn radial impulses that inflict Bleed standing on close by enemies in a 6 meter radius each 2 seconds.

Golem – When the ability is energetic, prolong its period by 2 seconds for each enemy killed.

Golem – Increase the ability’s period by 50%.

Golem – When the ability is energetic, enhance your Resistance by 33%.

Gravity Leap – Inflicts Bleed standing on enemies broken by the ability.

Gravity Leap – Increase the ability’s harm by a scaled quantity.

Gravity Leap – Heal for 15% of the harm dealt. If your goal dies, heal for 30% of harm dealt.

Reflect Bullets – You can now struggle whereas the ability is energetic, however you can not manually deactivate the ability. It solely negates 50% of the harm.

Reflect Bullets – All mirrored bullets apply Bleed standing on enemies.

Reflect Bullets – Increases the harm of mirrored bullets by a scaled quantity.

Reflect Bullets – Increases the ability’s period by 20%.

Reflect Bullets – All mirrored bullets apply Vulnerable standing.

Reflect Bullets – The enemy with essentially the most well being takes 50% extra harm.

Impale – The ability might be activated 1 extra occasions earlier than triggering the cooldown.

Impale – Increases the Health Regeneration bonus for gamers close to impaled enemies.

Impale – Increases the ability harm by 50% to enemies stricken with Bleed.

Impale – Skill offers scaled quantity of further harm.

Impale – The ability can strike 1 extra goal.

Impale – Increases the ability’s vary by 25%.

Tremor – Receive 2 extra explosions.

Tremor – Receive 1 extra explosion.

Tremor – Receive a scaled quantity of Health Regeneration and Armor whereas the ability is energetic.

Tremor – Increases the proportion healed per affected enemy by 6%.

Boulderdash – Double your Armor when the ability ends for a scaled quantity of time.

Boulderdash – Every enemy broken by the ability will increase its harm by 10% for 3 seconds, and stacks as much as 5 occasions.

Boulderdash – Each enemy you harm will increase your Max Health by a scaled quantity for 10 seconds, and stacks as much as 5 occasions.

Boulderdash – Inflicts Bleed standing on all broken enemies.

Boulderdash – Increases ability’s harm by a scaled quantity.

Boulderdash – Reduces the ability’s Cooldown by 50%.

Endless Mass – Inflicts Bleed on all enemies pulled by the ability.

Endless Mass – Increases the ability’s harm by a scaled quantity.

Endless Mass – Inflicts Vulnerable standing on all enemies pulled by the ability.

Endless Mass – Increases Weapon Damage in opposition to affected enemies by 10% for 10 seconds.

Tier 1 armor mods might be discovered on most uncommon and typically distinctive weapons discovered early on within the recreation.
These Pyromancer Class mods are grouped by the ability they improve.

Heatwave – Damaged enemies take 25% extra harm for 8 seconds.

Heatwave – Increase Skill Leech by 10% for five seconds after utilizing this ability.

Heatwave – If the ability damages 3 enemies, all subsequent enemies will obtain extra harm.

Heatwave – Increases the harm dealt to enemies from Heatwave.

Heatwave – Inflicts Weakness standing on enemies affected by this ability.

Heatwave – The ability might be activated 1 extra time earlier than triggering the cooldown.

Heatwave – The ability might be activated 1 extra time earlier than triggering the cooldown.

Feed the Flames – Increases the ability’s harm by the worth of your Skill Leech.

Feed the Flames – Replenishes 20% of the ammo in your journal for each enemy affected by the ability.

Feed the Flames – Health drain effectivity is elevated by 25%.

Feed the Flames – Increases Health drain effectivity in opposition to targets stricken with Burn by 150%.

Feed the Flames – Increase the ability’s vary by 100%.

Feed the Flames – Enables absorption of one extra goal.

Thermal Bomb – Inflict Ash on enemies withing a 7.5 meter radius of an enemy that’s about to blow up from Thermal Bomb.

Thermal Bomb – Increases the explosion radius by 20%.

Thermal Bomb – Exploding targets go away behind a patch of burning floor. All enemies inside this space are stricken with Burn standing and will obtain harm over 10 seconds.

Thermal Bomb – The ability might be activated 1 extra time earlier than triggering the cooldown.

Thermal Bomb – Increase the time wherein killing an affected enemy will trigger an explosion by 3 seconds.

Thermal Bomb – Increases explosion harm by a scaled quantity.

Thermal Bomb – The ability inflicts Burn on each enemy broken by the explosion.

Overheat – Each standing situation consumed by the ability grants scaled armor bonus for 8 seconds.

Overheat – The ability consumes Ash as a substitute of Burn.

Overheat – Each standing consumed by the ability will increase your Resistance by 10% for 10 seconds, and stacks as much as 5 occasions.

Overheat – Increase by scaled quantity the harm to enemies who had been broken by the ability, however didn’t have their standing consumed.

Overheat – Earn extra Anomaly Power per standing consumed by the ability for 8 seconds, and stacks as much as 10 occasions.

Overheat – Increase by scaled quantity the harm to enemies which have their statuses consumed by the ability.

Overheat – Increase Weapon Damage in opposition to enemies broken by the ability by 25% for 8 seconds.

Volcanic Rounds – Decreases the goal’s Armor by 20% for 10 seconds.

Volcanic Rounds – The ability is efficient for one extra journal earlier than triggering the cooldown.

Volcanic Rounds – Increase your Anomaly Power by 25% whereas the ability is energetic.

Volcanic Rounds – Enemies broken with the ability are stricken with Weakness.

Volcanic Rounds – A robust, 50% Weapon Power bonus is granted after the ability ends for five seconds.

Ash Blast – Decreases enemy Armor by 50% for five seconds.

Ash Blast – Increases the ability’s vary by 66%.

Ash Blast – Skill offers scaled further harm.

Ash Blast – Apply scaled harm to an enemy stricken by Burn and eat the standing.

FASER Beam – Reduces the ability’s Cooldown by 30%.

FASER Beam – Boosts your Health Regneration by 50% for five seconds after the ability ends.

FASER Beam – Increases the ability’s harm by a scaled quantity.

FASER Beam – Increases the beam’s radius by 100%.

FASER Beam – Reduces incoming Anomaly Damage by 50% and Weapon Damage by 50% when the ability is energetic.

Eruption – Throws damaging particles at enemies dealing a further scaled harm.

Eruption – Increases the ability’s radius by 100%.

Eruption – Increases the ability’s period by 50%.

Eruption – Increases the lava’s harm over time by a scaled quantity.

Eruption – Inflict Ash on enemies inside a 5 meter radius of the focused enemy.

Eruption – The ability might be activated 1 extra time earlier than triggering the cooldown.

Tier 1 armor mods might be discovered on most uncommon and typically distinctive weapons discovered early on within the recreation.
These Technomancer Class mods are grouped by the ability they improve.

Scrapnel – 1 extra mines might be thrown earlier than triggering the cooldown.

Scrapnel – 1 extra mines might be thrown earlier than triggering the cooldown.

Scrapnel – Increases the detection and explosion radius by 33%.

Scrapnel – Increases the ability’s harm by a scaled quantity.

Cryo Turret – Every Turret’s shot offers further scaled harm.

Cryo Turret – Extend the turret’s period by 30%.

Cryo Turret – Increase the turret’s harm based mostly in your Status Power.

Cryo Turret – The turret explodes earlier than being destroyed, dealing further scaled harm in a 6 meter radius.

Cryo Turret – The turret heals allies by 30% of Max Health inside a 4 meter radius when the flexibility ends.

Pain Launcher – Causes a small explosion, dealing scaled harm in a 5 meter radius when the ability is activated.

Pain Launcher – Decreases the ability’s cooldown by 34%.

Pain Launcher – Every rocket offers further scaled harm.

Pain Launcher – Inflict Freeze standing on enemies affected by every rocket explosion.

Blighted Rounds – Increases Critical Damage by 15%.

Blighted Rounds – The ability is efficient for one extra journal earlier than triggering the cooldown.

Blighted Rounds – When the ability ends, 40% of harm dealt by the ability is was therapeutic and unfold equally amongst allies.

Blighted Rounds – While the ability is energetic, killing pictures grant yo 30% further bullets in your magazine.

Tool of Destruction – 3% of the harm dealt utilizing the Minigun heals you after the flexibility ends.

Tool of Destruction – Activating ability grants an Armor bonus based mostly off of the extent of the merchandise this mod is hooked up to.

Tool of Destruction – Activating the Minigun grants 15% Resistance Bonus.

Tool of Destruction – Activating the Minigun grants 15% Resistance bonus.

Tool of Destruction – Each Rocket offers further scaled harm.

Tool of Destruction – You can hearth 1 extra rocket.

Fixing Wave – Activating the ability removes damaging statuses from allies and grants 5 second immunity from them.

Cold Snap – Applies further scaled harm to all enemies affected by the ability.

Cold Snap – Skill activation removes damaging standing out of your and your allies in vary, and receives damaging standing immunity for five seconds.

Blighted Turret – Increases the turret’s period by 50%.

Blighted Turret – The turret now inflicts Freeze as a substitute of Toxic.

Blighted Turret – The turret reduces the Armor of every enemy it hits by 20%, and lasts for five seconds.

Tier 1 armor mods might be discovered on most uncommon and typically distinctive weapons discovered early on within the recreation.
These Trickster Class mods are grouped by the ability they improve.

Borrowed Time – Receive scaled Armor and 30% Resistance bonus whereas the ability is energetic.

Borrowed Time – Receive scaled Firepower whereas the ability is energetic.

Borrowed Time – Activating the ability will increase your Armor by 100% for 10 seconds.

Borrowed Time – Reduces the ability’s Cooldown by 22%.

Borrowed Time – Increases the ability’s period by 100%.

Twisted Rounds – Receive 30% Critical Damage bonus whereas the ability is energetic.

Twisted Rounds – Receive 30% Resistance Piercing bonus whereas the ability is energetic.

Twisted Rounds – Receive 10% Weapon Leech bonus whereas the ability is energetic.

Twisted Rounds – While the ability is energetic, enhance the weapon’s firepower by a further 15%.

Twisted Rounds – The ability is efficient for two magazines earlier than triggering the cooldown.

Hunt the Prey – Using the ability offers extra scaled harm to the enemy you teleported behind.

Hunt the Prey – Decreases the ability’s Cooldown by 20%.

Hunt the Prey – Interrupt and inflict Weakness to the enemy you teleport behind.

Hunt the Prey – Inflict Vulnerable to the enemy you teleport behind.

Hunt the Prey – Apply Slow in a 5 meter radius across the enemy you teleport behind.

Venator’s Knife – Increase the ability’s harm by a scaled quantity.

Venator’s Knife – Shots on enemies marked by the knife obtain extra scaled anomaly harm.

Venator’s Knife – Increase the ability’s mark period by 100%.

Venator’s Knife – Increase the ability’s efficient vary between targets by 25%.

Venator’s Knife – Add two extra bounces through the ricochet path.

Cyclone Slice – Allows 25% sooner motion whereas the ability is energetic.

Cyclone Slice – Killing enemies with the ability grants 10% Shield.

Cyclone Slice – Inflicts Weakness on enemies hit by the ability.

Cyclone Slice – Increase the abilities harm by a scaled quantity.

Cyclone Slice – Using the ability reduces incoming Weapon Damage and Anomaly Damage by 40%.

Cyclone Slice – Adds 5 seconds to ability’s period.

Cyclone Slice – Receive scaled Health for every enemy killed with this ability.

Slow Trap – Receive 100% Shield when the ability ends.

Slow Trap – Enemies getting into the sphere are stricken with Weakness standing.

Slow Trap – Increase the sphere’s vary by 1 meters.

Slow Trap – Increase the sphere’s vary by 2 meters.

Slow Trap – Allies throughout the sphere obtain 0.2% motion velocity bonus.

Temporal Blade – Increase the period of the inflicted paralysis by 100%.

Temporal Blade – Reduces the ability’s cooldown by 20%.

Temporal Blade – Increase the ability’s harm by a scaled quantity.

Temporal Blade – The ability might be activated 1 extra time earlier than triggering the cooldown.

Temporal Blade – Killing enemies with the ability grants 5% of Shield.

Time Rift – Every enemy affected by the wave receives Vulnerable standing.

Time Rift – Using the ability offers a further scaled harm over 10 seconds to affected targets.

Time Rift – Enemies are suspended within the air 2 occasions longer.

Time Rift – Triple’s the ability’s vary.

Time Rift – Enemies affected by the ability have each their Armor and Resistance decreased by 25% for five seconds.

Tier 2 Armor Mods

Tier 2 armor mods can typically be discovered from distinctive rarity weapons off of elites and increased degree enemies or quest rewards. Unlike Tier 1 and some Tier 3 armor mods, these can be utilized by all Classes.

Increases your Critical Damage by 50% of your Resistance Piercing.

Whenever your Health drops under 30% all of your ability cooldowns are decreased by 50%.

Swapping weapons will increase your Firepower by a scaled quantity for five seconds.

Critical Shots apply further harm to enemies stricken with Ash.

Boosts your harm in opposition to enemies stricken with Ash by 20%.

Killing enemies with vital pictures grant scaled Anomaly Power to you and your allies for 10 seconds.

Killing enemies stricken with Burn will increase your Armor for 8 seconds, stacking as much as 3 occasions.

Killing Shots enhance your Firepower by a scaled quantity, and can stack as much as 3 occasions and deteriorates after 10 seconds.

Boosts your harm in opposition to enemies stricken with Bleed by 15%.

Critical pictures in direction of enemies in Close Range stricken with Bleed enhance your Health Regeneration for five seconds.

Boosts your Melee ability harm by 100%.

Increases Shotgun Weapon Damage by 10%.

Reloading a weapon when your Shield is energetic disables ammo consumption for five seconds.

Deal 20% extra harm in opposition to enemies stricken by Burn.

Critical pictures construct up a 5 second stacking impact that grants you extra Anomaly Power and Firepower bonuses, stacking as much as 5 occasions.

Increases your Armor by a scaled quantity and Resistance by 10%.

Sprinting will increase your Armor by a scaled quantity and Resistance by 50%.

Increases Assault Weapon Damage by 10%.

Whenever your well being drops under 30%, Burn standing is inflicted on enemies inside a ten meter radius (5 second cooldown).

Attain a Golem protecting impact for 4 seconds each time your well being drops under 30% (10 second cooldown).

Killing an enemy with Melee inflicts Vulnerable on enemies inside a ten meter radius round you.

Increase your journal measurement by 10%.

Boosts your harm in opposition to enemies stricken with Freeze standing by 15%.

Reloading will increase your Firepower by a scaled quantity for 8 seconds.

Reviving an ally additionally restores their Health.

Increases your Firepower by a scaled quantity when capturing from cowl.

Sniper Weapon Damage is elevated by 10%.

Whenever your Health drops under 30%, Freeze is inflicted on enemies inside a ten meter radius.

Killing enemies whereas aiming down sights grants scaled quantity of Armor for 10 seconds, stacking as much as 3 occasions.

Moving will increase your Anomaly Power and Firepower by a scaled quantity.

Increases your Resistance Piercing by 50% of your Armor Piercing Value.

Each ally in shut vary receives a scaled quantity of Armor.

Whenever your Health drops under 30%, enhance your Melee harm by 300%.

Whenever your Health drops under 30%, enhance your Firepower by a scaled quantity for five seconds.

Receive a scaled quantity of Shield each time your well being drops under 30% (5 second cooldown).

Grants you a 15% bonus to Close Range weapon harm.

During fight your default roll is changed with a Phantom Dash enabling you to shortly go by way of enemies.

Rolling will increase your Armor by a scaled quantity for five seconds.

Increase your Critical Damage by an quantity equal to 50% of your Armor Piercing.

Killing pictures on enemies stricken with Ash enhance your Anomaly Power for 20 seconds, stacking as much as 4 occasions.

Killing enemies marked by Pyromancers with a weapon will increase your Armor and Resistance by 10% for 15 seconds, stacking as much as 3 occasions.

Deals 15% extra harm in opposition to enemies stricken by Toxic.

Critical pictures on enemies stricken with Burn do not eat your ammo.

Receive a scaled quantity of Firepower, Anomaly Power, and Armor bonus for 8 seconds each time your well being is replenished (10 second cooldown).

When a protect is energetic, reloading grants you a further scaled quantity of Shield (5 second cooldown).

Increases your Critical harm equal to 75% of your Resistance Piercing.

Increases the period of Weakness by 50% when its inflicted on enemies.

A seismic impulse is generated each 6 seconds, dealing a scaled quantity of harm to enemies inside a 5 meter radius round you.

An entire protect depletion triggers a strong vitality blast, dealing a scaled quantity of harm to enemies inside a 5 meter radius (5 second cooldown).

When your protect is energetic, it spawns an electrical shock round you dealing scaled harm as much as 2 enemies inside a 5 meter radius (5 second cooldown).

Increases harm handled Sidearm weapons by 10%.

Receive a scaled quantity of Anomaly Power and Firepower when out of cowl for greater than 5 seconds.

Increases your weapon harm by an quantity proportional to your Health Regeneration.

Killing enemies with a weapon whereas their stricken with Bleed will increase your Weapon Leech by 40% for 10 seconds.

Killing enemies stricken with Toxic will immediately replenish 40% of the ammo in your journal.

The effectiveness of Toxic is elevated by a bonus equal to 100% of your Armor Piercing.

Deal 10% extra harm to enemies stricken by Weakness.

Whenever a ability is used, inflict further harm to all enemies stricken with Burn.

Increases your armor by a scaled quantity for every ally in Close Range.

Using abilities offers harm to enemies inside a 5 meter radius round you, equal to 30% of your Anomaly Power.

Killing pictures on enemies stricken with Bleed replenishes 50% of the ammo in your journal.

Critical pictures inflict Bleed on enemies.

Incoming bullets have 30% probability of being deflected in direction of an enemy dealing a scaled quantity of harm.

Tier 3 Armor Mods – All Classes

Tier 3 armor mods can solely be present in endgame runs from legendary gear, together with Expeditions and boss enemies. The following Armor Mods can be utilized by all Classes.

Grants a scaled quantity of firepower and anomaly energy bonus on ability activation for a restricted time.

  • Can be discovered on Torrential Downpour’s Gloves – Legendary Gloves

Increases your harm in opposition to Elites by 25%.

  • Can be discovered on Gloves of the Borealis Monarch – Legendary Gloves

Boosts your Resistance by 15% each time you utilize a ability, and stacks as much as 3 occasions whereas deteriorates each 7 seconds.

Doubles your Armor each time your well being drops under 35%.

Deal 25% extra harm in opposition to enemies stricken by Toxic.

Reviving an ally additionally absolutely restores their Health.

  • Can be discovered on Torrential Downpour’s Leg Armor – Legendary Lower Armor

Increases the vary at which enemies are thought of to be at Close Range by 2 meters.

Critical hits on Elites enhance your Firepower by a scaled quantity for six seconds.

Heal your self for a scaled quantity each time an ally enters Down But Not Out.

Incoming harm is decreased by 5% for every enemy in Close Range, and stacks as much as 8 occasions.

  • Found on Gloves of the Edge of Time – Legendary Gloves

Reduces the cooldown of your Melee ability by 50%.

Reduces the harm taken from Elites by 25%.

  • Can be discovered on Ugake Otarah’s Boots – Legendary Footgear

Boosts your Anomaly Power by a scaled quantity for every Elite current on the battlefield.

Reduces the period of damaging standing results by 75%.

10% of Critical Damage dealt to Elites is returned to you as Health.

  • Can be discovered on Ugake Otarah’s Arm Wraps – Legendary Gloves

Killing enemies whereas aiming down sights grants you elevated Firepower for 20 seconds, and stacks as much as 3 occasions.

  • Can be discovered on Boots of the Borealis Monarch – Legendary Footgear

Boosts your Firepower by a scaled quantity for every enemy in Close Range, and can stack as much as 5 occasions.

  • Can be discovered on Trespasser’s Boots – Legendary Footgear

These Devastator Class mods are grouped by the ability they improve, and are normally solely obtained from legendary gear.

Boulderdash – Every enemy broken by the ability will increase your Weapon Damage by 20% for five seconds, and can stack as much as 5 occasions.

Boulderdash – Permanently reduces Resistances of all broken enemies by 50%.

Earthquake – Using the ability completely reduces the Armor of effected enemies by 20%.

Endless Mass – Anomaly Damage in opposition to affected targets is elevated by 33% for five seconds.

Endless Mass – Increases the ability’s radius by 25%.

Golem – Increases the ability’s period by 20% and casts a 25% shorter model of Golem in your allies.

Gravity Leap – Enemies throughout the harm radius of Gravity Leap will obtain 1.5x Anomaly Damage for five seconds.

Gravity Leap – Skill can be utilized twice earlier than triggering the cooldown.

Impale – The ability might be activated 2 extra occasions earlier than triggering the cooldown.

Impale – The ability can strike 2 extra targets.

Reflect Bullets – Increases the ability’s period by 40%.

Tremor – Increases the radius of every explosion.

Tremor – When the ability is energetic, allies are given a 40% weapon harm bonus for 8 seconds.

These Pyromancer Class mods are grouped by the ability they improve, and are normally solely obtained from legendary gear.

Ash Blast – Using the ability will increase your Weapon Leech bonus for a restricted time.

Ash Blast – Your Weapon Damage and Anomaly Damage in opposition to enemies affected by the ability are elevated for a restricted time.

Eruption – The ability might be activated 1 extra time earlier than triggering the cooldown.

Eruption – Increases explosion harm.

FASER Beam – Inflicts Ash on enemies as a substitute of Burn. Each enemy hit boosts Anomaly Power by 15% for 10 seconds, and stacks as much as 5 occasions.

Feed the Flames – Enables absorption of two extra targets.

Heatwave – Increase the width of the hearth wall.

Heatwave – Using the ability grants 10 seconds of 15% Weapon Damage bonus for every effected enemy.

Overheat – Decrease the ability’s cooldown by 50%.

Overheat – The ability consumes both Fire or Ash to deal harm. Consuming each without delay will increase the harm by 150%.

Thermal Bomb – The ability can impact two targets.

Thermal Bomb – Enemies affected by the ability obtain 40% extra harm.

Volcanic Rounds – Decreases the Resistance of enemies broken by the ability by 34%.

These Technomancer Class mods are grouped by the ability they improve, and are normally solely obtained from legendary gear.

Cryo Turret – Decrease the ability’s Cooldown by 50%.

  • Can be discovered on Waistcloth of the Borealis Monarch – Legendary Lower Armor

Cryo Turret – Two turrets might be positioned earlier than triggering the cooldown.

  • Can be discovered on Crown of the Borealis Monarch – Legendary Headgear

Cold Snap – Killing enemies Frozen by the ability causes them to blow up dealing scaled harm in a 5 meter radius.

  • Can be discovered on Robe of the Borealis Monarch – Legendary Upper Armor

Fixing Wave – Activating the ability replenishes one weapon journal for every ally (45 second cooldown).

  • Can be discovered on Torrential Downpour’s Footgear – Legendary Footgear

Fixing Wave – Reduces the ability’s cooldown by 20%.

  • Can be discovered on Torrential Downpour’s Googles – Legendary Headgear

Pain Launcher – Increases the quantity of rockets launced by 10.

Scrapnel – Doubles the quantity mines that may be thrown earlier than triggering the cooldown.

  • Can be discovered on Torrential Downpour’s Armor – Legendary Upper Armor

Tool of Destruction – You can shoot 3 extra rockets.

Tier 3 Armor Mods – Trickster

These Trickster Class mods are grouped by the ability they improve, and are normally solely obtained from legendary gear.

Borrowed Time – Reverting time creates an explosion round you that inflicts Anomaly Damage to all enemies withing 8 meters.

  • Can be discovered on the Chronosuit Mask – Legendary Headgear

Borrowed Time – Killing enemies whereas Borrowed Time is energetic reduces incoming Weapon Damage by 10% and Anomaly Damage by 10% for 10 seconds, and the buff is eliminated on the finish of the ability, and can stack as much as 4 occasions.

  • Can be discovered on the Upper Chronosuit – Legendary Upper Armor

Twisted Rounds – While the ability is energetic, killing pictures heal you by 15% of your goal’s well being.

  • Can be discovered on Chronosuit Gloves – Legendary Gloves

Twisted Rounds – When the ability ends, add 15% of your Max Health as Shield for every enemy killed by the ability.

  • Can be discovered on Chronosuit Footgear – Legendary Footgear

Twisted Rounds – While the ability is energetic, killing pictures replenish 20% of ammo in your journal.

  • Can be discovered on Lower Chronosuit – Legendary Lower Armor

Hunt the Prey – Teleporting immediately replenishes journal in your present weapon.

  • Can be discovered on Ugake Otarah’s Cowl – Legendary Headgear

Venator’s Knife – After the preliminary ricochet, the knife will repeat its path and harm enemies a second time.

  • Can be discovered on Ugake Otarah’s Waistcloth – Legendary Lower Armor

Venator’s Knife – Increases the ability’s vary by 50%.

  • Can be discovered on Ugake Otarah’s Talisman – Legendary Upper Body

Cyclone Slice – Adds 10 seconds to the ability’s period.

  • Can be discovered on Footwear of the Edge of Time – Footgear

Cyclone Slice – While the ability is energetic, replicate 50% of incoming bullets again on the enemy.

  • Can be discovered on Armor of the Edge of Time – Legendary Upper Armor

Slow Trap – Allies throughout the sphere obtain 40% much less harm.

  • Can be discovered on Trespasser’s Armor – Legendary Upper Armor

Slow Trap – Activating the ability replenishes ammo for the present weapon of all allies in vary.

  • Can be discovered on Trespasser’s Cowl – Legendary Headgear

Temporal Blade – Damaged enemies are moreover minimize with an Anomalic slice dealing 50% harm.

  • Can be discovered on Googles of the Edge of Time – Legendary Headgear

Temporal Blade – Boosts Armor by 50% for every affected enemy, which lasts for 8 seconds, and can stack as much as 8 occasions.

Time Rift – Shots on enemies affected by the ability don’t eat ammo.

  • Can be discovered on Trespasser’s Britches – Legendary Lower Armor

Time Rift – Damage dealt to 1 affected enemy might be transferred to a different affected enemy.

  • Can be discovered on Trespasser’s Talons – Legendary Gloves

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