Games

Jobs and Abilities – Bravely Default II Wiki Guide

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Additionally, beneath the “Abilities” part, you possibly can equip a “sub-job”. For instance, I can assign Gloria the White Mage job as her foremost-job, but when I modified her right into a Black Mage, she will be able to equip her discovered White Mage as a “sub-job” (this is called a “Secondary Job”).

Abilities

Every Job in Bravely Default has talents which are lively (and generally passive). You can solely use the lively talents and passive abilities you’ve got already discovered. You also can equip a foremost-job and a sub-job. By equipping a sub-job alongside together with a foremost-job, you should utilize each lively talents from the primary-job and the sub-job you’ve geared up. Any job EXP (JP) earned from battle will probably be counted in direction of the primary-job geared up.

Passive (inexperienced) talents, as soon as unlocked for a personality, could be assigned no matter that character’s present job. Each means prices 1 to 4 factors to equip, and could be positioned within the Abilities web page. You can select to combine and match passive abilities gained from any job you’ve unlocked. For instance, a White Mage can equip their “Solar Powered” Passive Ability (discovered at degree 5), and the Black Mage “Lunar Powered” Passive Ability (discovered at degree 5) to maximise MP regeneration in fight.

Some talents aid you in battle, whereas others solely work when strolling alongside the world map or in dungeons. Some talents could be mixed for devastating combos and others are nice for restorative functions and maintain in battle.

How to Unlock Jobs

There are many Jobs in Bravely Default 2, most of that are unlocked by merely progressing via the story.

Click a hyperlink beneath to rapidly navigate to learn extra particular Job information.

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Freelancer

The Freelancer Job is unlocked firstly of the sport. Adept at utilizing all kinds of apparatus, with Special abilities designed to make adventuring simpler.


Ability Job Level Cost Description
Examine 1 N/A Reveal an enemy’s HP, weak spot and household.
Treat 2 20 MP Restore 20% of a goal’s HP and 10% of their MP.
Forage 4 N/a Search for objects. The objects discovered will rely upon the consumer’s job degree.
Lucky Charm 6 15 MP Increase a goal’s luck for 5 turns.
Purge 8 20 MP Remove berserk, confusion, dread, allure, and doom from a goal.
Square One 10 28 MP Remove varied standing results from a goal.
Body Slam 11 1 BP Deal bodily injury to a goal based mostly on the consumer’s encumberance, and delay the goal’s flip.

Black Mage

Unlocked firstly of the sport. Black Mage excels at offensive elemental magic, and can convey harmful energy to bear over a large space.

Ability Job Level Cost Description
Fire 1 15 MP Perform a hearth magic assault on a goal/all targets.
Blizzard 2 15 MP Perform an ice magic assault on a goal/all targets.
Thunder 3 15 MP Perform a lightning magic assault on a goal/all targets.
Poison 4 18 MP Attempt to poison a goal.
Fira 6 38 MP Perform a strong fireplace magic assault on a goal/all targets.
Blizzara 7 38 MP Perform a strong ice magic assault on a goal/all targets.
Thundara 8 38 MP Perform a strong lightning magic assault on a goal/all targets.
Firaga 10 66 MP Perform an especially highly effective fireplace magic assault on a goal/all targets.
Blizzaga 11 66 MP Perform an especially highly effective ice magic assault on a goal/all targets.
Thundaga 12 66 MP Perform an especially highly effective lightning magic assault on a goal/all targets.

White Mage

Unlocked by defeating Selena in Outlaws’ Hideout. White Mages help others with restorative magic, making them invaluable additions to any occasion.

Ability Job Level Cost Description
Cure 1 8 MP Restore just a little of a goal’s/a number of targets’ HP.
Protect 2 11 MP Increase a goal’s bodily protection by 15% for 3 turns. Stats can’t be elevated past 200% of their base worth.
Shell 3 13 MP Increase a goal’s magical protection by 15% for 3 turns. Stats can’t be elevated past 200% of their base worth.
Raise 4 25 MP Revive a knocked-out goal and restore a couple of HP.
Cura 6 28 MP Restore a few of a goal’s/a number of targets’ HP.
Benediction 7 15% HP Increase the consumer’s restorative energy by 30% for 3 turns. Stats can’t be elevated past 200% of their base worth.
Basuna 8 22 MP Cure a goal of poison, blindness, silence, sleep, paralysis, contagion, freezing, and daubing.
Arise 10 95 MP Revive a knocked-out goal with full HP.
Curaga 12 60 MP Restore a number of a goal’s/a number of targets’ HP.

Vanguard

Unlocked by defeating Selena in Outlaws’ Hideout. Vanguards excel each defensively and offensively. They can defend the occasion by drawing enemy consideration and bearing the brunt of incoming assaults.

Ability Job Level Cost Description
Cross Cut 1 18 MP Perform two bodily assaults on a goal in fast succession.
Shield Bash 2 10% HP Use geared up defend to carry out an earth-imbued bodily assault on a goal and barely delay their subsequent flip.
Defang 3 12 MP Perform a bodily assault on a goal and lower their bodily assault by 7% for 5 turns. Stats can’t be decreased beneath 65% of their base worth.
Skull Bash 4 12 MP Perform a weak bodily assault on a goal and lower their magical assault by 7% for 5 turns. Stats can’t be decreased beneath 65% of their base worth.
Aggravate 6 N/A Increase the consumer’s probability of being focused by 25% for 3 turns. Stats can’t be elevated past 200% of their base worth.
Sword of Stone 7 26 MP Perform a strong earth-imbued bodily assault on a goal.
Shield Stun 8 25% HP Use geared up defend to carry out a fast bodily assault on a goal and considerably delay their subsequent flip.
Enrage 10 24 MP Guarantee that an enemy’s subsequent two actions will probably be aimed on the consumer.
The Gift of Courage 11 1 BP Give one of many consumer’s personal BP to a targer.
Neo Cross Slash 12 54 MP Perform two highly effective bodily assaults on a goal in fast succession.

Monk

Unlocked by defeating Horton. Monks are highly effective, purely bodily fighters.

Ability Job Level Cost Description
Strong Strike 1 18% HP Perform a bodily assault on a goal that offers heavy injury, however has barely decreased probability of touchdown.
Inner Alchemy 2 20 MP Restore 20% of the consumer’s HP and remedy poison, blindness, and sluggish.
Firebird 4 15% HP Perform a hearth-imbued bodily assault on the goal. Target’s resistance to fireplace is decreased for 2 turns.
Qiwong Wave 5 20% HP Perform a bodily assault that may penetrate a goal’s Default protection.
Mindfulness 6 1 BP Restore 25% of the consumer’s MP and remedy silence, dread, and contagion.
Flying Heel Drop 7 30% HP Perform a strong bodily assault on a goal.
Invigorate 8 20 MP Boosts the consumer’s bodily assault by 15% for 3 turns. Stats can’t be elevated past 200% of their base worth.
Tortoise Kick 9 10% HP Perform a bodily assault on a goal and delay their subsequent flip.
Flames of War 10 35% HP Perform an especially highly effective fireplace-imbued bodily assault on a goal.
Pressure Point 11 1 BP Perform a strong bodily assault on a goal that ignores bodily protection and Default standing.
Focul Blast 12 99 MP Perform an extremely highly effective bodily assault on a goal which may also scale back a random stat by 20% for 4 turns. Stats can’t be decreased beneath 65% of their base worth.

Bard

Unlocked by defeating Orpheus. Bards focus on boosting allies talents, in any other case referred to as “buffing”.


Ability Job Level Cost Description
Don’t Let ‘Em Get to You 1 20 MP Reduce bodily injury to a number of targets by 15% for 3 turns. Stats can’t be decreased beneath 65% of their base worth.
Don’t Let ‘Em Trick You 2 20 MP Reduce magical injury to a number of targets by 15% for 3 turns. Stats can’t be decreased beneath 65% of their base worth.
Step into the Spotlight 3 20 MP Increase probability of a goal being the topic of enemy assaults by 20% for 3 turns. Stats can’t be elevated past 200% of their base worth.
Close Those Tired Eyes 4 12 MP Attempt to place a goal to sleep.
(Won’t) Be Missing You 6 18 MP Increase a number of targets’ intention by 5% for 3 turns. Stats can’t be elevated past 200% of their base worth.
Right Through Your Fingers 7 18 MP Increase a number of targets’ evasion by 5% for 3 turns. Stats can’t be elevated past 200% of their base worth.
Hurts So Bad 8 38 MP Increase bodily injury inflicted by a number of targets by 15% for 2 turns. Stats can’t be elevated past 200% of their base worth.
Work Your Magic 9 38 MP Increase magical injury inflicted by a number of targets by 15% for 2 turns. Stats can’t be elevated past 200% of their base worth.
All Killer No Filler 10 60 MP Increase a number of targets’ vital probability by 15% for 2 turns. Stats can’t be elevated past 200% of their base worth.
Screamin’ It Out 11 54 MP Perform an especially highly effective non-elemental magic assault on a number of targets.
Shut Up and Dance 12 194 MP Cause a goal to behave instantly after the consumer.

Beast Master

Unlocked by defeating Anihal. Beast Masters use their reference to the wild to assist them combat ferociously and command monster minions.

Ability Job Level Cost Description
Capture 1 N/A Capture a weakened monster. Chance of success is predicated on the goal’s remaining HP-the decrease the higher. Will not work on humanoinds or extra highly effective enemies.
Off the Lease 2 N/A Let a captured monster unfastened on a goal.
Staggering Swipe 3 19 MP Perform a bodily assault on a goal and considerably delay their subsequent motion.
Muzzle 4 12 MP Attempt to silence a number of targets.
Mow Down 5 21 MP Perform a bodily assault on all targets.
Mercy Strike 6 11 MP Perform a bodily assault on a goal. this assault can’t scale back HP beneath one.
Mercy Smash 9 35 MP Perform a strong bodily assault on a goal. this assault can’t scale back HP beneath one.
Off the Chain 12 2 BP Send a captured monster to brutally savage a goal.

Thief

Unlocked by defeating Bernard. Thieves are nimble and quick, and can steal way more than simply objects.

Ability Job Level Cost Description
Steal 1 N/A Attempt to steal an merchandise from an enemy.
Steal Breath 2 27 MP Perform a fast bodily assault on a goal that additionally heals the consumer.
Flee 3 20 MP Escape from battle with out fail. Won’t work in sure encounters.
Steal Spirit 4 15% HP Reduce a goal’s MP and restore MP to the consumer.
Sky Slicer 5 1 BP Perform a wind-imbued bodily assault on a goal.
Steal Courage 6 2 BP Attempt to steal one BP from a goal. This means has a roughly 50% probability of success. BP can’t be stolen from targets who’ve 0 or fewer BP.
Godspeed Strike 9 95 MP Perform a bodily assault on a goal with an assault energy bonus based mostly on the consumer’s pace. Further injury may also be inflicted after just a little time has handed.
You Snooze, You Lose 12 2 BP Perform a bodily assault that is extraordinarily efficient on sleeping targets.

Berserker

Unlocked by defeating Prince Castor. Berserkers can ship large quantities of injury however are sluggish to behave.

Ability Job Level Cost Description
Crescent Moon 1 1 BP Perform a bodily assault on all targets.
Vent Fury 2 18 Mp Go berserk for the subsequent three turns. While berserk, bodily assault is elevated by 50%, bodily protection is decreased by 30%, and solely the ‘Attack’ command can be utilized.
Double Damage 3 55 MP Perform a strong bodily assault on a goal.
Water Damage 4 32 MP Perform a water-imbued bodily assault on a goal.
Shell Split 7 16 MP Perform a fast bodily assault on a goal that can scale back their bodily protection by 5% for 4 turns. Stats can’t be decreased beneath 65% of their base worth.
Scale Strip 8 16 MP Perform a fast bodily assault on a goal that can scale back their magical protection by 5% for 4 turns. Stats can’t be decreased beneath 65% of their base worth.
Level Slash 10 30% HP Perform a strong bodily assault on all targets.
Amped Strike 12 120 MP Perform an especially highly effective bodily assault on a goal.

Red Mage

Unlocked by defeating Roddy. Red Mages excel at offensive magic and therapeutic magic, making them extra versatile.

Ability Job Level Cost Description
Stone 1 15 MP Perform an earth magic assault on a goal/all targets.
Aero 2 15 MP Perform a wind magic assault on a goal/all targets.
Heal 3 14 MP Restore 1000 HP to a goal.
Stonera 4 38 MP Perform a strong earth magic assault on a goal/all targets.
Aerora 5 38 MP Perform a strong wind magic assault on a goal/all targets.
Healara 6 36 MP Restore 2000 HP to a goal.
Healaga 9 49 MP Restore 3000 HP to a goal.
Stonega 10 66 MP Perform an especially highly effective earth magic assault on a goal/all targets.
Aeroga 11 66 MP Perform an especially highly effective wind magic assault on a goal/all targets.
Disaster 12 100 MP Perform an especially highly effective magical assault on a goal that mixes the powers of earth and wind.

Gambler

Obtained by defeating Shirley within the B n’ D Minigame (Quest identify: “Taking a Gamble”). Gamblers use their expertise and perception to wager on the wheel.


Ability Job Level Cost Description
Odds or Evens 1 200 pg Spin the wheel and carry out a bodily assault on a goal that may deal double injury relying on whether or not the result’s odd and even.
Life or Death 2 666 pg Spin the wheel to revive unconscious allies and restore their HP. The quantity of HP restored deoends on the results of the wheel, however stopping on a cranium will KO the consumer.
Flash the Cash 3 N/A Spend 50 pg multiplied byu the consumer’s degree to deal 1.3x that quantity of injury to a goal.
Spin the Wheel 5 1 BP Spin the wheel and obtain 77 instances the end in pg.
Elemental Wheel 6 300 pg Spin a double wheel that includes each numbers and parts, and carry out elemental assaults on random targts based mostly on the outcome.
Triples 7 500 pg Spin the wheel and carry out a bodily assault on a goal. Landing on a quantity within the vary chosen will end in triple injury.
Bold Gambit 9 777 pg Spin the wheel that includes the numbers one to 10. Landing on ten will end in all allies or enemies incomes three BP.
High Roller 11 10000 pg Spend 10000 pg to carry out an especially highly effective bodily assault on a goal.
Dealer’s Choice 12 1 BP Trigger random results that may have an effect on enemies, allies or each.

Ranger

Unlocked by defeating Lily. Ranger’s excel at hitting enemy weaknesses.

Ability Job Level Cost Description
Bug Slayer 1 22 MP Perform a bodily assault on a goal. Particularly efficient towards Insect household monsters.
Plant Slayer 2 22 MP Perform a bodily assault on a goal. Particularly efficient towards Plant household monsters.
Shadowbind 3 11 MP Attempt to paralyse a goal.
Beast Slayer 4 22 MP Perform a bodily assault on a goal. Particularly efficient towards Beast household monsters.
Aquatic Slayer 5 22 MP Perform a bodily assault on a goal. Particularly efficient towards Aquatic household monsters.
Quickfire Flurry 7 7% HP Perform 5-8 fast bodily assaults on random targets. Extra injury will probably be dealt to paralysed foes.
Humanoid Slayer 8 53 MP Perform a bodily assault on a goal. Particularly efficient towards Humanoid household monsters.
Sloth Hunter 10 34 MP Perform two bodily assaults which are extraordinarily efficient towards slowed targets.
Undead Slayer 11 30 MP Perform a bodily assault on a goal. Particularly efficient towards Undead household monsters.
Demon Slayer 12 30 MP Perform a bodily assault on a goal. Particularly efficient towards Demon household monsters.

Shieldmaster

Unlocked by defeating Gallahad. Shieldmasters excel at preserving allies protected from hurt with protecting methods and tools.

Ability Job Level Cost Description
Bodyguard 1 N/A The consumer will step in to take injury rather than a specific aly, routinely adopting the Default stance within the course of.
Blinding Flash 3 14 MP Attempt to blind all targets.
Crushed Ice 5 44 MP Perform a bodily assault that is extraordinarily efficient on frozen targets.
Reprisal 6 40 MP For 5 turns, 50% of any injury acquired by the consumer may also be inflicted on the attacker.
Defender of the People 7 N/A Take as much as three assaults rather than allies earlier than the consumer’s subsequent flip, routinely adopting the Dafault stance within the course of. Does not apply to assaults that concentrate on all allies.
Heavy Hitter 8 1 BP Perform a bodily assault on a goal. The heavier the tools within the consumer’s left hand, the higher the injury inflicted.
Bumblewhacker 9 44 MP Perform a bodily assault tha’s extraordinarily efficient on confused targets.
The Gift of Wisdom 12 33% MP Donates 33% of the consumer’s max. MP to a goal. If MP is beneath 33% of max. degree, all obtainable MP will probably be donated.

Pictomancer

Unlocked by defeating Folie. Pictomancers focus on paint-based mostly assaults that upset the enemy to the occasion’s benefit.

Ability Job Level Cost Description
Disarming Scarlet 1 23 MP Reduce a goal’s bodily assault by 10% for 4 turns. Stats can’t be decreased beneath 65% of their base worth.
Splatter 2 45 MP Attempt to daub a goal. Target’s resistance to all parts and weapon varieties is decreased by one when daubed.
Disenchanting Mauve 3 23 MP Reduce a goal’s magical assault by 10% for 4 turns. Stats can’t be decreased beneath 65% of their base worth.
Purify 4 28 MP Remove varied standing results from a goal.
Incurable Coral 5 16 MP Reduce a goal’s restorative energy by 10% for 4 turns. Stats can’t be decreased beneath 65% of their base worth.
Freehand 6 30 MP Inflict ten instances the power’s casting price as magical injury 1-5 instances on a random goal.
Indefensible Tea 7 30 MP Reduce a goal’s bodily protection by 10% for 4 turns. Stats can’t be decreased beneath 65% of their base worth.
Zappable Chartreuse 8 34 MP Reduce a goal’s magical protection by 10% for 4 turns. Stats can’t be decreased beneath 65% of their base worth.
Chiaro 10 60 MP Perform a strong gentle magic assault on a goal.
Scurro 11 60 MP Perform a strong darkish magic assault on a goal.

Salve-Maker

Salve-Makers can mix objects to create solely new ones, and expertly exploit the consequences of current objects as properly.

Salve-maker is unlocked alongside the “Glynn Awakens” aspect-quest obtainable in Ederno.


Ability Job Level Cost Description
Compounding 1 N/A Combine two objects collectively for a variety of attention-grabbing results.
Survey 2 32 MP Scrutinise all enemies carefully, revealing their HP, vulnerabilities and household.
Widen Area 3 55 MP Use an merchandise on a number of targets as an alternative of 1.
Philtre 4 22 MP Attempt to allure a goal.
Revive 5 25% HP Revive a knocked-out goal with 50% of their HP restored.
Heartbreak 7 1 BP Perform a bodily assault that is extraordinarily efficient on charmed targets.
BP Tonic 9 7500 PG Mix up a drugs that will increase BP by one, and administer it to a goal.
BP Depleter 10 9000 PG Mix up a drugs that reduces BP by one, and administer it to a goal.
Analysis 11 30 MP Perform a fast bodily assault on a goal that can reveal their vulnerabilities. For the subsequent three turns, any assaults on monsters of that household will deal vulnerability-exploiting injury.

Dragoon

You’ll unlock this via the primary story, requiring you to defeat the sport’s Dragoon Asterisk holder to start with of Chapter 3.

Ability Job Level Cost Description
Jump 1 1 BP Jump up and out of the sector of battle, then come crashing down subsequent flip, performing a strong bodily assault on a goal.
Sonic Thrust 2 27 MP Perform a bodily assault on all targets.
Thunder Thrust 3 40 MP Perform a strong lightning-imbued bodily assault on a goal.
Spirit Surge 4 44 MP Perform a strong bodily assault on an enemy that can heal an quantity of the consumer’s HP and MP based mostly on the injury inflicted.
Angon 6 52 MP Perform a strong bodily assault that may penetrate a goal’s bodily Default protection.
Suffer in Silence 8 30 MP Perform a bodily assault that’s extraordinarily efficient on silenced targets.
Soul Jump 9 3 BP All allies soar up and out of the sector of battle, then come crashing down on their subsequent flip, performing highly effective bodily assaults on random targets.
Spirit Crusher 11 2 BP Perform a fast bodily assault on a single goal that has an excellent probability of eradicating considered one of their BP. (A vital hit is required to take BP to -2 or beneath.)
Bolt Blast 14 90 MP Perform an especially highly effective lightning-imbued bodily assault on a goal.
Super Jump 15 3 BP Jump up and out of the sector of battle, then come crashing down subsequent flip, performing a strong bodily assault on all targets.

Spiritmaster

Spiritmaster is the final word therapeutic help class in Bravely Default II. I can’t think about it will be potential to succeed in the top sport with out it, and mastering it alongside White Mage can create the proper healer.

Spiritmaster is unlocked alongside the Swordmaster job, requiring you to beat each Asterisk bosses directly throughout the story occasions occurring in Chapter 3.

Ability Job Level Cost Description
Healthbringer 1 22 MP Summon a spirit that can restore all allies’ HP thrice at common intervals. Two spirits can’t be summoned directly. Summoning a brand new spirit will trigger any current spirit to vanish.
Banish 2 10 MP Perform a light-weight magic assault on a goal/all targets.
Devotion 3 1 BP Restore a goal’s MP by an quantity equal to twenty% of the consumer’s most MP.
Regeneration 4 30 MP Restore 10% of a goal’s HP on the finish of their flip. Effect will stay till actively eliminated.
Banishra 5 38 MP Perform a strong gentle magic assault on a goal/all targets.
Reraise 6 80 MP A particular ally will probably be routinely revived if knocked out. Effect will stay till goal has been revived or impact is eliminated.
Spiritbringer 7 55 MP Summon a spirit that can restore all allies’ MP thrice at common intervals. Two spirits can’t be summoned directly. Summoning a brand new spirit will trigger any current spirit to vanish.
Basunabringer 9 33 MP Summon a spirit that can carry out Basuna on all allies thrice at common intervals. Two spirits can’t be summoned directly. Summoning a brand new spirit will trigger any current spirit to vanish.
Banishga 10 66 MP Perform an especially gentle magic assault on a goal/all targets.
Purebringer 11 77 MP Summon a spirit that can take away standing results from all allies thrice at common intervals. Two spirits can’t be summoned directly. Summoning a brand new spirit will trigger any current spirit to vanish.
Holy 12 66 MP Perform an especially gentle magic assault on a goal/all targets.
Lifebringer 13 2 BP Summon a spirit that can revive all allies thrice at common intervals. Two spirits can’t be summoned directly. Summoning a brand new spirit will trigger any current spirit to vanish.
Bravebringer 15 1 BP Summon a spirit that can restore a BP to all allies thrice, at common intervals. Two spirits can’t be summoned directly. Summoning a brand new spirit will trigger any current spirit to vanish.

Swordmaster

Swordcrafting permits the consumer to enter sure Stances, altering how they operate in battle. They can select to assault twice, or enter a stance the place they’ll intercept incoming assaults and ship highly effective counterattacks. This job also can maintain weapons in each arms for extra bodily injury.

Swordmaster is unlocked alongside the Spiritmaster job, requiring you to beat each Asterisk bosses directly throughout the story occasions occurring in Chapter 3.

Ability Job Level Cost Description
Solid Stance 1 N/A Adopt a stance from which the ‘Attack’ command is routinely carried out twice each time it’s chosen.
Fluid Stance 2 N/A Adopt a counterattacking stance from which the consumer will routinely hit again towards any assault geared toward them.
Solid Right Style 4 22 MP Usable when in Solid Stance. Perform a bodily assault on a goal that can delay their subsequent flip.
Fluid Left Style 5 20 MP Usable when in Fluid Stance. When attacked, hit again with a bodily strike that can scale back the opponent’s BP by one. This will occur each time the consumer is attacked till their subsequent flip, even when they’ve a unfavorable variety of BP.
Divide Attention 7 17 MP For 4 turns, the consumer will probably be focused as steadily as their most steadily focused ally.
Fourfold Flurry 8 48 MP Perform 4 bodily assaults on a goal in fast succession.
Solid Slash 10 27 MP Usable when in Solid Stance. Perform a strong bodily assault on a goal and convey the consumer’s subsequent flip round extra rapidly.
Fluid Flow 11 36 MP Usable when in Fluid Stance. When attacked, hit again with a strong bodily strike that can improve the consumer’s BP by one. This will occur each time the consumer is attacked till their subsequent flip, even when they’ve a unfavorable variety of BP.
Ninefold Flurry 13 99 MP Perform 9 bodily assaults on a goal in fast succession.
Solid Smash 14 90 MP Usable when in Solid Stance. Perform an especially highly effective bodily assault on a goal that can delay their flip, and additionally convey the consumer’s subsequent flip round extra rapidly.
Fluid Frenzy 15 72 MP Usable when in Fluid Stance. When attacked, hit again with a strong bodily strike that can steal one of many goal’s BP. This will occur each time the consumer is attacked till their subsequent flip, even when they’ve a unfavorable variety of BP.

Oracle

The Oracle job boasts a number of help expertise, together with haste. By utilizing the ability of Divination, they’ll pace up allies, decelerate enemies, and defend the occasion members from magical assaults. If you discover your allies with unfavorable BP in a vital second, Oracles can get them again within the combat quick whereas delaying potential devastating enemy assaults within the course of.

Oracle is unlocked by doing the final foremost story quest in Chapter 3.

Ability Job Level Cost Description
Quick 1 21 MP Enable an ally to ship 50% extra hits with the ‘Attack’ command for 2 turns.
Slow 2 26 MP Attempt to sluggish a goal down.
Haste 3 42 MP Make a goal in a position to act extra rapidly for 3 turns.
Elemental Impairment 4 55 MP Reduce a goal’s resistance to a specific factor for 2 turns.
Triple 5 20 MP Perform as much as three fast fireplace, water or lightning magic assaults on a goal.
Elemental Supplement 6 46 MP Imbue a goal’s common assaults (carried out with the ‘Attack’ command) and attacking talents with a specific factor for 2 turns.
Reflect 7 36 MP Place a magic-reflecting barrier in entrance of a goal for 2 turns.
Stop 8 44 MP Attempt to inflict cease on a goal.
Elemental Ward 9 32 MP Increase a goal’s resistance to a specific factor for 3 turns.
Triplara 11 55 MP Perform as much as three fireplace, water or lightning magic assaults on a goal in fast succession.
Hastega 12 70 MP Make a goal in a position to act much more rapidly for 3 turns.
Quickega 13 32 MP Enable an ally to ship 100% extra hits with the ‘Attack’ command for 2 turns.
Slowga 14 62 MP Attempt to sluggish a goal down considerably.
Triplega 15 110 MP Perform as much as three highly effective fireplace, water or lightning magic assaults on a goal in fast succession.

Arcanist

The Arcanist makes use of the ability of darkness with the Necromancy command. Arcanists can unleash highly effective magic with none acknowledgment for their very own wellbeing. Their strongest assaults can usually harm the caster and the occasion within the course of, so that you’ll have to be cautious. For those that know what they’re doing, this pairs excellently with the black mage class.

Arcanist is unlocked in any order firstly of Chapter 4. You’ll want to finish the brand new story arc that exhibits up in Wiswald, and defeat the Asterisk boss that seems there.

Ability Job Level Cost Description
Dark 1 15 MP Perform a darkish magic assault on a goal/all targets.
Ardour 2 36 MP Perform a magical assault on ally and foe alike that mixes the powers of fireside and water.
Drain 3 30 MP Perform a magic assault that absorbs a goal’s HP.
Darkra 4 38 MP Perform a strong darkish magic assault on a goal/all targets.
Election 5 50 MP Perform a magical assault on ally and foe alike that mixes the powers of lightning and gentle.
Aspir 6 20% HP Perform a magic assault that absorbs a goal’s MP.
Darkga 7 66 MP Perform an especially highly effective darkish magic assault on a goal/all targets.
Meltdown 8 70 MP Perform a strong magical assault on ally and foe alike that mixes the powers of fireside and wind.
Death 9 25 MP Attempt to immediately KO a goal.
Comet 11 45 MP Perform two to 4 fast non-elemental magic assaults on a goal.
Doomsday 12 80 MP Perform an extremely highly effective darkish magic assault on a goal.
Apocalypse 14 110 MP Perform an especially highly effective magical assault on ally and foe alike that mixes the powers of earth and darkness.
Meteor 15 136 MP Perform 4 extremely highly effective non-elemental magic assaults on random enemies in fast succession.

Bastion

Bastions can use the Guardianship command, letting them solid varied obstacles that may fully defend allies from hurt. They can manipulate the circulate of BP acquire to set the tempo of battles.

Bastion is unlocked in any order firstly of Chapter 4. You’ll want to finish the brand new story arc that exhibits up in Halcyonia, and defeat the Asterisk boss that seems there.

Ability Job Level Cost Description
Bulwark 1 12 MP Perform a fast bodily assault on a goal and improve the consumer’s bodily defence by 15% for 3 turns. Stats can’t be elevated past 200% of their base worth.
Phalanx 2 12 MP Perform a fast bodily assault on a goal and improve the consumer’s magical defence by 15% for 3 turns. Stats can’t be elevated past 200% of their base worth.
Rampart 3 30% HP Erect a barrier that can defend a number of targets from a single bodily assault. Cannot be mixed with Vallation.
Vallation 4 25% HP Erect a barrier that can defend a number of targets from a single magical assault. Cannot be mixed with Rampart.
Light of Justice 5 47 MP Perform a strong gentle-imbued bodily assault on a goal.
Wall 6 38 MP Increases the consumer’s bodily and magical protection by 25% for 3 turns. Stats can’t be elevated past 200% of their base worth.
Blindsider 7 44 MP Perform a bodily assault that’s extraordinarily efficient on blinded targets.
Double Default 10 35% HP For three turns, Defaulting will improve BP by two as an alternative of 1.
Sanctuary 11 1 BP Allied and enemy HP, MP, and BP can’t be modified till the consumer’s subsequent flip. (However, utilization prices for any talents used within the meantime will nonetheless be deducted.)
Holy Light 13 90 MP Perform an especially highly effective gentle-imbued bodily assault on a goal.
Corporal Punishment 15 1 BP Perform a strong bodily assault on a goal that can deal extra injury the upper the consumer’s bodily defence.

Phantom

Phantoms are just like thieves when it comes to pace, however are a lot stronger and can dish out frequent vital hits. Occultism instructions can be utilized to dish out highly effective multi-hit assaults, and can make the most of particular vulnerabilities to kill enemies quick.

Phantom is unlocked in any order firstly of Chapter 4. You’ll want to finish the brand new story arc that exhibits up in Savalon, and defeat the Asterisk boss that seems there.

Ability Job Level Cost Description
Recurring Nightmare 1 36 MP Perform a single fast bodily assault on a goal. If the goal is defeated, one other motion could be carried out.
Become Lightning 2 20% HP Increase the consumer’s bodily and magical assault by 25% for 3 turns. Stats can’t be elevated past 200% of their base worth.
Dream Within A Dream 3 36 MP Perform three fast bodily assaults on a goal.
Shroud 4 46 MP Perform a strong darkness-imbued bodily assault on a goal.
Milk Poison 5 46 MP Perform a bodily assault that’s extraordinarily efficient towards poisoned targets.
Flit 7 15% HP Enable the consumer to evade a single bodily assault.
Sick Twist 8 46 MP Perform a bodily assault that is extraordinarily efficient towards targets affected by contagion.
Never-Ending Nightmare 12 106 MP Perform an especially highly effective bodily assault on a goal. If the goal is defeated, one other motion could be carried out.
Burial Shroud 13 96 MP Perform an especially highly effective darkness-imbued bodily assault on a goal.
Ethereal Edge 15 66 MP Enable the consumer’s weapon to disregard enemies’ bodily defence for 3 turns.

Hellblade

The Hellblade job has entry to the Diabolism command, requiring them to sacrifice HP, SP, or BP to assault with elemental sword assaults that trigger additional injury for a couple of turns.

This job is unlocked by the primary story quest taking part in via the story, particularly by defeating the ultimate boss of Chapter 4.

Ability Job Level Cost Description
Ruby Blades 1 25% HP Expend 25% of the consumer’s most HP to be able to carry out three highly effective fireplace-imbued bodily assaults at common intervals.
Sapphire Blades 2 25% HP Expend 25% of the consumer’s most HP to be able to carry out three highly effective water-imbued bodily assaults at common intervals.
Dread Blade 3 44 MP Attempt to fill a goal with dread.
Diamond Blades 4 25% HP Expend 25% of the consumer’s most HP to be able to carry out three highly effective lightning-imbued bodily assaults at common intervals.
Minus Strike 5 1 BP Inflict injury on a goal equal to the consumer’s most HP minus their present HP.
Carnelian Blades 6 25% HP Expend 25% of the consumer’s most HP to be able to carry out three highly effective earth-imbued bodily assaults at common intervals.
Emerald Blades 7 25% HP Expend 25% of the consumer’s most HP to be able to carry out three highly effective wind-imbued bodily assaults at common intervals.
Terrorise 8 44 MP Perform a bodily assault that’s extraordinarily efficient towards targets affected by dread.
Quartz Blades 9 25% HP Expend 25% of the consumer’s most HP to be able to carry out three highly effective gentle-imbued bodily assaults at common intervals.
Onyx Blades 10 25% HP Expend 25% of the consumer’s most HP to be able to carry out three highly effective darkish-imbued bodily assaults at common intervals.
Death Throes 11 10 MP The consumer is doomed. In change, assault and defence are elevated by 50%. Stats can’t be elevated past 200% of their base worth.
Ultima Sword 13 ALL MP Sacrifice all MP to be able to inflict injury on a goal proportional to the quantity of MP expended.
Deathstorm 15 ALL MP, ALL HP, 3 BP Bombard all targets with ten magical sword strikes imbued with random parts, after which the consumer will probably be left with on HP, zero MP and -3 BP.

Bravebearer

The Bravebearer job is the final word job in Bravely Default II, and the toughest to get. Since it will possible be the ultimate Job you unlock, they’ve made it moderately tough to get. You can’t attain the sport’s true ending with out this Job.

Load New Game + and go to Chapter 6. After a couple of cutscenes, head again to the essential grave discovered on the rock move between Halcyonia and Savalon – the one from early within the story. When you make it right here, you’ll be given an opportunity to combat a ghost of a Hero of Light of their prime.

Ability Job Level Cost Description
Supergravity 1 36 MP Deal injury to all targets equal to 25% of the consumer’s present HP.
Wall of Woe 2 84 MP Cause all allies and enemies to lose one BP thrice at common intervals.
Practice Makes Perfect 4 2 BP Deal bodily injury to a goal based mostly on the size of time for which the sport has been performed.
Dawn of Odyssey 5 N/A Deal bodily injury to a goal based mostly on the size of time for which the sport has been performed.
Hypergravity 6 80 MP Deal injury to all targets equal to 50% of the consumer’s present HP.
Equaliser 7 32 MP Reduce BP by one for all allies and enemies whose BP is at a number of, and improve it by one for anybody whose BP is at minus one or beneath.
Victory Smite 9 25% HP Deal bodily injury to a goal based mostly on the variety of battles you’ve gained.
Gigagravity 11 125 MP Deal injury to all targets equal to 75% of the consumer’s present HP.
Victory Double 12 3 BP Perform two bodily assaults on a goal, every dealing injury based mostly on the variety of battles you’ve gained.
BP Bump 14 2 BP Increase all allies’ BP by one.
Best Practice 15 3 BP Perform two bodily assaults on a goal, every dealing injury based mostly on the size of time for which the sport has been performed.

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