If you loved Immortals Fenyx Rising and are excited at the concept that this second slice of DLC will take you to an all-new location with an all-new protagonist, properly, higher verify that enthusiasm at the door. Myths of the Eastern Realm does certainly function a completely different location and protagonist, however “new” could be a great distance down the checklist of phrases I’d use to explain it. This six to eight-hour journey is lower from the similar precise fabric as its father or mother recreation – albeit with a barely completely different sample, and the outcome feels overly conversant in little to set it aside.
As the title suggests, Myths of the Eastern Realm is impressed by Chinese mythology and introduces us to a world that has been torn asunder, the stability between Heaven and Earth shattered and all the people turned to clay. A mortal named Ku (male solely, there’s no feminine possibility) by some means survives and seeks out the help of the Goddess Nuwa, the authentic creator of all residing issues, in hopes that the harm might be undone. The setup might sound epic, however sadly, it would not ever actually ship.
Myths of the Eastern Realm definitely makes a robust visible impression, nevertheless, due to its richly detailed world and the various topography of its new map. Peering out from one of the many excessive vantage factors sometimes reveals temples and pagodas perched atop rocky cliffs, waterfalls splashing right down to feed snaking rivers and inexperienced plains giving approach to bamboo forests or flowering groves. And when an impossibly giant moon rises on a misty evening, shining ethereal mild down on an already attractive panorama, I invariably took a while to drink all of it in.
The aesthetics match the theme properly then, however from a practical perspective, getting round, preventing enemies, accumulating assets, and finishing goals feels precisely the similar because it did in Fenyx’s journey: nonetheless good, however nothing to get enthusiastic about or to reinvigorate the gameplay after the 30 hours we spent with this basis final 12 months. Ku has the similar climbing and gliding capacity set, and the similar implementation of Far Sight to tag puzzles, goals and collectibles in the terrain. This enlargement’s map is pocked with enemy camps, challenges, and improve supplies, they usually’re all functionally an identical to these of the Golden Isle. Ku’s weapons, armour, stamina and well being are all upgraded in the similar method too, generally with extraordinarily acquainted animations, whereas gathering components to show into potions is an identical. Well, apart from the reality that you simply’re accumulating peaches as an alternative of pomegranates.
Sure, it’s possible you’ll not be venturing into the underworld by way of Vaults of Tartaros, and as an alternative ascending to ruined temples that float amidst blue skies, however the variations are superficial. Instead of fixing puzzles with transferring platforms you now resolve puzzles with transferring clouds. And as an alternative of receiving a shard of Zeus’ Lightning to improve your stamina at the finish of a vault you get Sky Agate at the finish of a Heavenly Ruin. It additionally upgrades your stamina.
Even the enemies occupy the similar roles, whether or not you’re speaking about the chimeric Fei, which have tagged in for the Gorgons, or the winged beasts, which could as properly be Harpies for all the distinction it made. And then there are the many variants of ethereal troopers, some of which teleport about and a few of which have shields that should be crashed via with heavy axe assaults, identical to they did all through Fenyx Rising.
Immortals Fenyx Rising – Myths of the Eastern Realm Review Screenshots
And certain, the Constellation puzzles from Immortals’ most important recreation might now be known as Bagua puzzles, nevertheless it’s the very same factor with the similar reward, and invariably contain properly-worn staples like transferring crates round to overwhelm stress switches. With a lot of it feeling so related, I used to be happy to discover a couple of new wrinkles in Eastern Realm’s puzzle design, resembling crates that may be flipped between small and huge, and areas through which Ku’s stamina is drained and also you’re pressured to work round that limitation, however these are hardly recreation changers. Most of my criticisms of the puzzle designs in the base game stay right here. These puzzles are high-quality, however they’re not recent or inspiring.
Of course, Immortals Fenyx Rising offset some of its workmanlike puzzle design with the pressure of its persona. The double act narration from Zeus and Prometheus laid the groundwork for the story to not take itself too significantly, whereas the supporting forged of gods piled on to hammer house the level that Greek mythology is like one large cosmic cleaning soap opera. Even the large unhealthy, Typhon, interjected theatrically to make sure we have been stored in tune with the bigger menace.
It was enjoyable and – for the most half – participating, and I miss that right here. Myths of the Eastern Realm is way more pared again and all the worse for it. Ku is a likeable sufficient protagonist and is written with some levity, however I didn’t discover a lot to latch onto in the story, and the characters merely aren’t robust sufficient to bolster it. Take Goddess Nuwa, for example: Her position is basically to mollycoddle Ku; to try to cease him from doing something after which to scold him when he efficiently did that factor she instructed him to not do. It’s hardly riveting stuff and completely not my concept of online game escapism.
From a gameplay perspective, Ku hits the floor operating in Myths of the Eastern Realm. Unlike Fenyx, he begins his journey with virtually all his abilities upgraded – he can string dodges collectively, launch enemies, gradual time whereas firing his bow in mid-air, parry into counters, dash assault, and extra. It is sensible to do that given all people might be coming from a detailed to completely upgraded Fenyx, nevertheless it is a disgrace that there aren’t new additions to those ability timber to fluctuate the gameplay and make Ku play like a special character.
The one effort that Myths of the Easter Realm makes to distinguish itself is the new God Seals system, which is an on-display indicator that ascends via three tiers as Ku fights, making his assaults quicker and extra aggressive and opening up tremendous-charged variations of two of his Godly Powers: Blades of Huang Di and Axe of Yan Di. Immortals gamers will recognise these as Ares’s Wrath and Hephaistos’s Hammer, respectively, however this time they’ve distinctive upgrades to unlock. Despite this, the position they play in fight is basically the similar, they usually’re joined by Fenyx’s different Godly Powers, all of that are functionally the similar however with new names, and all of that are totally upgraded out of the gate and thus by no means change.
I perceive that really constructing out new ability timber and Godly Powers is probably past the scope of this piece of DLC, however what does a palette-swapped, smaller model of a recreation I’ve already performed actually add?